Broadly, symmetry is a way of recognizing, investigating, or designing patterns. It can also be a way of describing or even quantifying beauty, since studies have shown that people with more symmetrical faces are generally considered more “attractive”. Artists frequently play with symmetry in their art. And symmetry can show up all around us in both human-made objects as well as natural ones. For our purposes, however, symmetry gives us a chance to come back to rotations, reflections, translations, and congruence and see how these ideas apply to shapes individually. You might take a few moments and review your notes on these concepts before we get started, or head back to the sections about Transformations or Congruence.
In general, a symmetry of a figure is a transformation that maps the figure onto itself. We’ll explore some specific symmetries below.
Reflection symmetry
A shape has a reflection symmetry over a particular line when we reflect the shape over the line and the result is congruent to the original without applying any translations. Said a bit more simply, we have a reflection symmetry with respect to line if, after reflection, we have the same shape in the same location. Thinking about what happens to the points when we reflect, each point in the original shape moves to a (possibly different) point in the original shape. In some sense, the points in the original shape are changing places with one another, but still forming the same shape. Let’s look at a few examples.
Next, let’s investigate a question where we have some examples of lines of symmetry and some examples of reflection lines that are not lines of symmetry.
Rotation symmetry
A shape has rotation symmetry when we can choose a point for the center of rotation and an angle of rotation where the result of rotating the shape by angle about point is a shape congruent to the original without applying any translations. Again, said more simply, we have the same shape in the same location, or the points are changing places within the same shape. It’s time for more examples!
When we rotate, we are thinking about folding turning shifting around a chosen point. We need to find a point around which to rotate, and since we want to end up with the same shape in the same spot, we want to use vertex vertex vertex the middle of the figure . We have some choices for the angle in this case, since when the shape ends up in the same spot we need vertices to match up with vertices after rotating. So, if we rotate vertex to match up with vertex we would rotate counterclockwise:
We can rotate again using the central point another (for a total of from the start).
There are a few things to notice about this example. First, if we consider any shape at all, we can always rotate about its center by and return the shape to its original state. We don’t particularly consider this a rotation symmetry since it’s not very interesting mathematically. However, this is related to the second observation we want to make. When we rotate, we can keep track of how many times the figure matches up with its original state, including the final time when we hit . In the previous example, we could rotate by three times including that final time when came back to the original. This number of times the shape matches up with the original state is called the order of the rotation.
The rotation symmetry has order .
Let’s finish up this section with a few examples helping us to think more about these concepts.
True or false: all of the examples in the reflection section also have rotational symmetry.
What is the order of the rotation symmetry of a regular octagon? (Please draw one to help you with this question!)
Translation symmetry
A shape has a translation symmetry with respect to a particular distance and direction when we translate the shape using and the result is congruent to the original without applying any translations. Remember that we usually express as a vector with both length and direction. As with reflections and rotations, we are looking for the same shape in the same location. Examples are a little more complicated in this case, but I think we can make this work.
A translation can be thought of as a fold turn shift , and the vector tells us how to do this. Since this particular vector moves the center of one circle to the center of the next circle, after translating the design will look exactly the same as different from the original design.
If we took the star example and made an infinite line of stars, we could form a design with translation symmetry.