In the previous section, we really only talked about one counting problem (and let’s call it the diary problem), so let’s start this section by looking at a few more types of counting problems.

The dice-rolling problem.

Raj has a die with four equal sides. This means that when he rolls the die, we are equally likely to see the number , , , or as the result of the roll. Raj rolls this die three times. How many different three-dice rolls are possible?

Let’s check whether or not the previous explanation made sense: if Raj has a die with equal sides and rolls it four times, how many different four-dice rolls are possible?

four-dice rolls.

Here’s our second of three examples.

The game setup problem.

Four members of a family would like to play a game made for three players. The family needs to decide which people will play as well as the order in which the players will play. To decide all of this fairly, the names of the people (we’ll call them , , , and ) are placed in a bag on slips of paper, and then the youngest person draws out three slips, one at a time. The first slip pulled out will go first, the second slip pulled out will go second, and the third slip pulled out will go fourth. How many orders of three names are possible in this scenario?

Let’s check whether or not the previous explanation made sense: if a different family has members, and of them are going to play the game, how many different orders of four names are possible?

game-playing scenarios are possible.

Here is our third new example.

The party prizes problem.

Harold is planning a party where people will be invited. There will be three games at the party, and so Harold will hand out a prize to each game winner. The people attending the party won’t be eligible to earn prizes more than once, and the three prizes are all the same. How many ways are there to give out the three prizes at the party?

Let’s check whether or not the previous explanation made sense: Harold throws a different party and eight people attend. The people can still win only one game, but this time there are two identical prizes. How many ways are there to give out the two prizes amongst people?

Each group of people can be written in two different ways in this case. For example, and are the same group of people. Think about how that affects the division you need to do!
There are ways to give out the prizes.

Recognizing structure

Now that we’ve solved a few more problems, we are ready for the point of this section, which is to add another strategy to our list of strategies for solving counting problems. This new strategy we will call recognizing the structure of a problem, and what we really mean by this is recognizing when two problems are the same except for the numbers. If we have already solved a particular kind of problem, and then we find ourselves faced with the same problem again, we can refer back to the previous problem and use the same strategy to solve it. Let’s see how this works with an example.

The emojis problem.

A kindergarten teacher has five emojis on her wall that she uses to help kids describe how they are feeling each day: A grinning face, a slightly smiling face, a neutral face, a slightly frowning face, and a crying face. There are twelve kids in the classroom right now (more are coming later, but we won’t worry about them), and the teacher asks each kid to pick their emoji for the day. How many combinations of emojis are possible amongst the twelve students?

You’ve already done this a few times as we went through the beginning of the section: after each example problem, you solved another problem that had the same structure, but different numbers. However, in the first section the problems were more obviously the same. This section should point out to you that the problems can look very different from the ones we’ve modeled, but still have the same structure. Also, keep in mind that these three structures aren’t the only ones that are possible! These three are common, but please be on the lookout for more!

Pause and think: what are the characteristics of each of the three problems we discussed at the beginning of this section? What characteristics will you use to recognize each type if you see it in a different scenario?
Write your thoughts here!

Recognizing the structure of a problem as something we have solved before is a very useful technique in counting problems, but it’s also really useful in mathematics in general. As you talk with kids about mathematics, it can be very helpful for their development to be able to point out how problems are the same and how problems are different. I hope that practicing with these counting problems can help you see how to look for these similarities with other problems as well!

Permutations and combinations

There are two particular problem structures that have fancy names, so we will finish up this section by talking about these fancy names and how to recognize them. We don’t need you to use these fancy names if you don’t want to! You can keep referring to problems by the names we give them together in class (like the dice-rolling problem), but in case you have heard about these types of problems before, we wanted to give you the opportunity to connect what you might already know with what we have done here. But again, if adding extra vocabulary is just adding too much to what you are learning right now, please feel free to save this section for after you are feeling more comfortable with structure in general.

The structure of the game setup problem is often called a permutation problem. We could also describe the structure of a permutation as follows.

  • All of the items are chosen from the same set (ie the family members all came from the same family).
  • We choose the items without replacement, or we can’t chose the same item twice. (In other words, no family member could occupy two positions in the game.)
  • We count every arrangement of the final items, or some people say “the order matters”. (In the family situation, this meant we counted both and as different items.)

We can use the notation to denote the solution of permutation where the original set has items in it, and the number of items we are choosing from that set is . For instance, the game setup problem has the solution because there are people in the family and we are choosing to play the game.

We can evaluate by multiplying so that there are factors all multiplied together and each factor decreases by . In other words, , as we found. If we want to write this using really fancy notation, we can use a factorial.

Then, we could write \[ nPk = \frac{n!}{(n-k)!}. \]

The structure of the party prizes problem is often called a combination. We could also describe the structure of a combination as follows.

  • All of the items are chosen from the same set (ie the people to whom we gave the prizes came from the same set).
  • We choose the items without replacement, or we can’t chose the same item twice. (In other words, no person could win two prizes.)
  • We count arrangements of the final items so that we don’t count rearrangements of the same items. Some people say “the order doesn’t matter”. (In the party prizes situation, this meant we did not count both and as different items, but instead considered them the same outcome of giving out the prizes.)

We can use the notation to denote the solution of a permutation, where the original set has items in it, and the number of items we are choosing from that set is . For instance, the party prizes situation has the solution because there are people attending the party and prizes that we are giving out.

We can evaluate by multiplying and then dividing that result by . Using the fancy factorial notation, this could be written as follows. \[ nCk = \frac{n!}{(n-k)! k!} \] This formula looks complicated, but notice that it’s the same as \[ nCk = \frac{nPk}{k!} \] or, in other words, we can calculate by dividing by the number of ways to rearrange the elements of each individual item.

For the example of the party prizes problem, could be calculated as follows. \[ 4C3 = \frac{4!}{1!3!} =\frac{4 \times 3 \times 2 \times 1}{1 \times 3 \times 2 \times 1} = \frac{4 \times 3 \times 2}{3 \times 2 \times 1} = 4 \] The first fraction represents the fancy notation. In the second fraction, we’ve replaced the factorial exclamation point with the meaning of that notation. The third fraction is more like what we actually calculated in order to solve the problem, and represents what’s left after we cancel some things from the second fraction.

2025-06-17 01:24:08