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Mathematical Expression Editor
Projections tell us how much of one vector lies in the direction of another and are
important in physical applications.
1 Projections and components
1.1 Projections
One of the major uses of the dot product is to let us project one vector in the
direction of another. Conceptually, we are looking at the “shadow” of one vector
projected onto another, sort of like in the case of a sundial.
In essence we
imagine the “sun” directly over a vector, casting a shadow onto another vector.
While this is good starting point for understanding orthogonal projections, now we
need the definition.
The orthogonal projection of vector \(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {v}}\) in the direction of vector \(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {w}}\) is a new vector denoted \(\mathbf {proj}_{\overset {\boldsymbol {\rightharpoonup }}{\mathbf {w}}}(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {v}})\)
that lies on the line containing \(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {w}}\), with the vector \(\mathbf {proj}_{\overset {\boldsymbol {\rightharpoonup }}{\mathbf {w}}}(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {v}}) - \overset {\boldsymbol {\rightharpoonup }}{\mathbf {v}}\) perpendicular to \(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {w}}\). Below we see
vectors \(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {v}}\) and \(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {w}}\) along with \(\mathbf {proj}_{\overset {\boldsymbol {\rightharpoonup }}{\mathbf {w}}}(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {v}})\). Move the tips of vectors \(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {v}}\) and \(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {w}}\) to help you understand
\(\mathbf {proj}_{\overset {\boldsymbol {\rightharpoonup }}{\mathbf {w}}}(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {v}})\).
First, note that the direction of \(\mathbf {proj}_{\overset {\boldsymbol {\rightharpoonup }}{\mathbf {w}}}(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {v}})\) is given by
and the
magnitude of \(\mathbf {proj}_{\overset {\boldsymbol {\rightharpoonup }}{\mathbf {w}}}(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {v}})\) is given by
Notice that the sign of the direction is the sign of cosine, so we simply remove the
absolute value from the cosine.
Find the projection of the vector \(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {v}} = \left < 2,3,1 \right >\) in the direction of the vector \(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {w}} = \left < 3,-1,1 \right >\).
Let \(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {v}}\) and \(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {w}}\) be nonzero vectors in \(\mathbb {R}^2\). Let \(k\ge 1\). Select all statements that must be true.
Scalar components compute “how much” of a vector is pointing in a particular
direction.
Let \(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {v}}\) and \(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {w}}\) be vectors and let \(0\le \theta \le \pi \) be the angle between them. The scalar
component in the direction of \(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {w}}\) of vector \(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {v}}\) is denoted
Let \(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {v}}\) and \(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {w}}\) be nonzero vectors and let \(\theta \) be the angle between them. Which of the
following are true?
for some real numbers \(a\) and \(b\). Here
we’ve broken \(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {v}}\) into the sum of two orthogonal vectors — in particular, vectors
parallel to \(\boldsymbol {\hat {\imath }}\) and \(\boldsymbol {\hat {\jmath }}\). In fact, given a vector \(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {v}}\) and another vector \(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {w}}\) you can always
break \(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {v}}\) into a sum of two vectors, one of which is parallel to \(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {w}}\) and another
that is perpendicular to \(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {w}}\). Such a sum is called an orthogonal decomposition.
Move the point around to see various orthogonal decompositions of vector
\(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {v}}\).
Let \(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {v}}\) and \(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {w}}\) be vectors. The orthogonal decomposition of \(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {v}}\) in terms of \(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {w}}\) is the sum
We conclude this section with a physical example where orthogonal decomposition is
useful.
Consider a box weighing \(50\mathrm {lb}\) placed on a frictionless ramp that rises \(5\mathrm {ft}\) over a span of \(20\mathrm {ft}\).
What will happen to the box after it is placed and let go? Since there is no friction,
the box will slide down the ramp. Objects initially at rest will only start to move if
there is an unbalanced force, so there must be a force parallel to the ramp. We know
that the force of gravity is pointing straight down, so part of the force due to gravity
is certainly directed along the ramp.
Furthermore, the box is confined to slide along the ramp; it does not fall through the
ramp, nor does it jump off of the ramp. This means that the net force in the
direction perpendicular to the ramp must be \(0\). There is a component of gravity in this
direction too, so there must be a force that balances this component. In
physics, this force is referred to as the normal force, which we will denote by
\(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {F_N}}\).
We can find both the force gravity exerts on the box in the direction of the ramp,
and the normal force from the orthogonal decomposition of the gravitational force,
which we will denote by \(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {F_g}}\). Since we are given the weight of the box, we have
\(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {F_g}} = \left < 0,-50 \right >\).
For those more familiar with physics, recall that the kilogram is a measure of mass,
but the pound is a measure of weight. These quantities are proportional,
and the acceleration due to gravity is the constant of proportionality; that
is
\[ \left <\textrm { weight }\right > = \left < \textrm { mass }\right > \cdot \left <\textrm { acceleration due to gravity } \right >. \]
Thus, there is no need to multiply the weight by the acceleration due to gravity.
Let’s now find the orthogonal decomposition of \(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {F_g}} = \left < 0,-50 \right >\) in terms of \(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {r}}\).
To find the force of gravity in the direction of the ramp, which we denote by \(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {F_g}}_{, \parallel }\) we
compute \(\mathbf {proj}_{\overset {\boldsymbol {\rightharpoonup }}{\mathbf {r}}}(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {g}})\). \begin{align*} \overset {\boldsymbol {\rightharpoonup }}{\mathbf {F_g}}_{, \parallel } = \mathbf {proj}_{\overset {\boldsymbol {\rightharpoonup }}{\mathbf {r}}}(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {F_g}}) &= \left (\frac {\overset {\boldsymbol {\rightharpoonup }}{\mathbf {F_g}} \bullet \overset {\boldsymbol {\rightharpoonup }}{\mathbf {r}}}{\overset {\boldsymbol {\rightharpoonup }}{\mathbf {r}} \bullet \overset {\boldsymbol {\rightharpoonup }}{\mathbf {r}}}\right )\overset {\boldsymbol {\rightharpoonup }}{\mathbf {r}}\\ &= \answer [given]{\frac {-250}{425}} \left < 20,5 \right >\\ &= \left < \answer [given]{\frac {-200}{17}},\answer [given]{\frac {-50}{17}} \right > \end{align*}
To find the component \(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {F_g}}_{, \perp }\) of gravity orthogonal to the ramp, we subtract the part of
gravity parallel to the ramp from the gravitational force. \begin{align*} \overset {\boldsymbol {\rightharpoonup }}{\mathbf {F_g}}_{, \perp } &= \overset {\boldsymbol {\rightharpoonup }}{\mathbf {F_g}} - \overset {\boldsymbol {\rightharpoonup }}{\mathbf {F_g}}_{, \parallel } \\ &= \left < \answer [given]{\frac {200}{17}},\answer [given]{\frac {-800}{17}} \right > \end{align*}
Now, the normal force \(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {F_N}}\) must balance the perpendicular force that gravity exerts on
the ramp; that is
since the box is confined to move along the ramp. We can use this to find that the
normal force is \(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {F_N}} = \left < \answer {-\frac {200}{17}},\answer {\frac {800}{17}} \right >\).
The normal force plays an important role in determining how to model how the box
slides down the ramp when the ramp has friction. In this case, the frictional force \(\overset {\boldsymbol {\rightharpoonup }}{\mathbf {F_f}}\)
points in the direction directly opposite of the motion, and it’s given by the
formula
where \(\mu \) is the the coefficient of kinetic friction and is an intrinsic property of the
material from which the ramp is made. Roughly, this measures how much the surface
impedes motion along it; for instance, ice has a much lower coefficient of kinetic
friction than dry concrete.